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Opengl Superbible

<p style="margin:0px"><b><i><b>OpenGL® SuperBible, Seventh Edition,</b> </i></b>is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.</p><p style="margin:0px"></p><p style="margin:0px">The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.</p><p style="margin:0px"></p><p style="margin:0px">This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.</p><p style="margin:0px"></p><p style="margin:0px">Coverage includes</p><ul><li><div style="margin:0px">A practical introduction to real-time 3D graphics, including foundational math</div></li><li><div style="margin:0px">Core techniques for rendering, transformations, and texturing</div></li><li><div style="margin:0px">Shaders and the OpenGL Shading Language (GLSL) in depth</div></li><li><div style="margin:0px">Vertex processing, drawing commands, primitives, fragments, and framebuffers</div></li><li><div style="margin:0px">Compute shaders: harnessing graphics cards for more than graphics</div></li><li><div style="margin:0px">Pipeline monitoring and control</div></li><li><div style="margin:0px">Managing, loading, and arbitrating access to data</div></li><li><div style="margin:0px">Building larger applications and deploying them across platforms</div></li><li><div style="margin:0px">Advanced rendering: light simulation, artistic and non-photorealistic effects, and more</div></li><li><div style="margin:0px">Reducing CPU overhead and analyzing GPU behavior</div></li><li><div style="margin:0px">Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization</div></li><li><div style="margin:0px">Preventing and debugging errors</div></li><li><div style="margin:0px">New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP</div></li></ul><p style="margin:0px"><i>Bonus material and sample code are available at </i>.</p>
 

  Autore: Sellers Graham, Wright Richard S. Jr., Haemel Nicholas  
  Editore: Addison-Wesley Professional  
  Isbn: 0672337479  
  EAN : 9780672337475  
  Data pub. 31 Jul 15  
  Collana: Addison-Wesley Professional (Paperback)  
  Classificazione:COMPUTERS  
  Pagine: 827  
  Prezzo: € 56,10  







 
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