Libri per Razazzi Azeta Libri
Libri Per Ragazzi - Azetalibri.it I Tuoi Ordini | I Tuoi Dati | La Tua Lista | Carrello
 
Libri per ragazzi
 
Reminders - Libri metà prezzo
  Corsi di Linguia  
 
RICERCA:.
TITOLO
TIPO
RICERCA AVANZATA
GENERE:.
animali
arte
atlanti
audiolibri
dizionari
fantascienza
fantasy
favole e fiabe
fumetti
gialli
narrativa
natura
religione
sport
umorismo
 


 

Quests

Quests are an integral part of many computer games. According to the author, "a quest is a journey across a symbolic, fantastic landscape in which a protagonist or player collects objects and talks to characters in order to overcome challenges and achieve a meaningful goal." For example, Mario is on a quest to save the princess in Super Mario Brothers. This unique take on quests brings together literary and New Media theorizations of the quest in a way that can allow designers to create better games. It shows how quests can be a bridge between seemingly opposed ideas, including game and narrative, gaming and literature, technology and mythology, and meaning and action. The book deals with both the theory and the practice of the four main aspects of quests: spaces, objects, actors and challenges. Each practical section contains accompanying exercises and suggestions useful for designing quests.
 

  Autore: Howard Jeffrey  
  Editore: A K Peters Ltd  
  Isbn: 1568813473  
  EAN : 9781568813479  
  Data pub. 11 Mar 08  
  Collana: A K Peters Ltd (Paperback)  
  Classificazione:GAMES and ACTIVITIES  
  Pagine: 229  
  Prezzo: € 66,90  







 
LOGIN:.
LOGIN
REGISTRAZIONE:.
ISCRIZIONE
MAILING LIST 
OFFERTE:.
PARTNER:.
INFO AFFILIAZIONE
LOGIN AFFILIATI
SCAMBIO BANNER
INFO:.
CHI SIAMO
PAGAMENTI
CONDIZIONI DI VENDITA
SPEDIZIONI
CONTATTI
 

LIBRI | REMINDERS | CORSI DI LINGUA | Carte - Mappe - Guide Trekking - Libri Escursionismo | Libreria Universitaria
WWW.AZETALIBRI.IT | P.IVA 02141111209 | Libri per Ragazzi - Libreria On-line | Privacy & Cookie MailTrade s.r.l.