Libri per Razazzi Azeta Libri
Libri Per Ragazzi - Azetalibri.it I Tuoi Ordini | I Tuoi Dati | La Tua Lista | Carrello
 
Libri per ragazzi
 
Reminders - Libri metà prezzo
  Corsi di Linguia  
 
RICERCA:.
TITOLO
TIPO
RICERCA AVANZATA
GENERE:.
animali
arte
atlanti
audiolibri
dizionari
fantascienza
fantasy
favole e fiabe
fumetti
gialli
narrativa
natura
religione
sport
umorismo
 


 

Gender Inclusive Game Design

Women and girls of today are more tech savvy than ever before and research shows that they currently make up over 52% of Internet users and 70% of casual online gamers. Why then, is the game industry still producing computer games that primarily target males ages 13-25? With this tight focus, game developers are not only sharply limiting their possible total income, but they are losing sight of the bigger picture. The games industry is currently growing faster than the target market. To keep the industry strong and growing, game developers must start looking at expanding their market, which means designing titles that are accessible to the female audience. Successful entertainment industries have sustained growth for decades because they have considered the diversity of their audiences. Today's blockbuster products, be it movies, recordings or books, are most often the ones with elements that directly appeal to many market sectors, while containing very few barriers to access for others. By understanding the issues and barriers connected to gender, the game industry can benefit from a similar growth strategy. Gender Inclusive Game Design: Expanding the Market addresses issues that help designers and developers understand the real differences between how the genders approach and resolve conflicts, and what their entertainment criteria and responses are. It also explores the differences in reward systems, game play preferences, and avatar selection criteria, and how these issues all apply to game design, regardless of genre. By understanding these differences, designers can apply this knowledge to the traditional genres that make up the contemporary computer game industry and begin tapping the future market. Perhaps the real question developers need to be asking themselves is, "but what if the player is female?"
 

  Autore: Graner Ray Sheri  
  Editore: Charles River Media  
  Isbn: 1584502398  
  EAN : 9781584502395  
  Data pub. 01 Oct 03  
  Collana: Charles River Media (Hardcover)  
  Classificazione:GAMES  
  Pagine: 350  
  Prezzo: € 31,90  







 
LOGIN:.
LOGIN
REGISTRAZIONE:.
ISCRIZIONE
MAILING LIST 
OFFERTE:.
PARTNER:.
INFO AFFILIAZIONE
LOGIN AFFILIATI
SCAMBIO BANNER
INFO:.
CHI SIAMO
PAGAMENTI
CONDIZIONI DI VENDITA
SPEDIZIONI
CONTATTI
 

LIBRI | REMINDERS | CORSI DI LINGUA | Carte - Mappe - Guide Trekking - Libri Escursionismo | Libreria Universitaria
WWW.AZETALIBRI.IT | P.IVA 02141111209 | Libri per Ragazzi - Libreria On-line | Privacy & Cookie MailTrade s.r.l.