Libri per Razazzi Azeta Libri
Libri Per Ragazzi - Azetalibri.it I Tuoi Ordini | I Tuoi Dati | La Tua Lista | Carrello
 
Libri per ragazzi
 
Reminders - Libri metà prezzo
  Corsi di Linguia  
 
RICERCA:.
TITOLO
TIPO
RICERCA AVANZATA
GENERE:.
animali
arte
atlanti
audiolibri
dizionari
fantascienza
fantasy
favole e fiabe
fumetti
gialli
narrativa
natura
religione
sport
umorismo
 


 

Gaming Matters

<DIV></div><div>In his 2004 book<I> Game Work</I>, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.</div><div> </div><div>In <I>Gaming Matters</I>, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are:</div><div>• Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study</div><div>• Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them</div><div>• Boring, and therefore obligated to constantly make demands</div><div>on players' attention</div><div>• Anachronistic, or built on age-old tropes and forms of play</div><div>while ironically bound to the most advanced technologies</div><div>• Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies</div><div>• Work, or are often better understood as labor rather than play</div><div>• Alchemical, despite seeming all-too mechanical or predictable</div><div>Video games are now inarguably a major site of worldwide cultural production.</div><div> </div><div><I>Gaming Matters</I> will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.</div>
 

  Autore: Ruggill Judd Ethan, McAllister Ken S.  
  Editore: Univ of Alabama Pr  
  Isbn: 0817317376  
  EAN : 9780817317379  
  Data pub. 11 May 11  
  Collana: Univ of Alabama Pr (Hardcover)  
  Classificazione:GAMES and ACTIVITIES  
  Pagine: 155  
  Prezzo: € 32,70  







 
LOGIN:.
LOGIN
REGISTRAZIONE:.
ISCRIZIONE
MAILING LIST 
OFFERTE:.
PARTNER:.
INFO AFFILIAZIONE
LOGIN AFFILIATI
SCAMBIO BANNER
INFO:.
CHI SIAMO
PAGAMENTI
CONDIZIONI DI VENDITA
SPEDIZIONI
CONTATTI
 

LIBRI | REMINDERS | CORSI DI LINGUA | Carte - Mappe - Guide Trekking - Libri Escursionismo | Libreria Universitaria
WWW.AZETALIBRI.IT | P.IVA 02141111209 | Libri per Ragazzi - Libreria On-line | Privacy & Cookie MailTrade s.r.l.