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Opengl Es 3.0 Programming Guide

<p style="margin: 0px;">OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the <b> <b>OpenGL ES 3.0 Programming Guide</b> </b>, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. <p style="margin: 0px;"> <p style="margin: 0px;">Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read the <b>OpenGL ES 3.0 Programming Guide</b>. This book focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book. </p> <p style="margin: 0px;"> </p> <p style="margin: 0px;">Both Android 4.3 and the newly announced iPhone 5S support OpenGL ES 3.0. The book will cover both iOS and Android in the "OpenGL ES Platforms" chapter. </p> <p style="margin: 0px;"> </p> <p style="margin: 0px;">The <b>OpenGL ES 3.0 Programming Guide </b>will continue the long, successful tradition of the OpenGL Programming Guide series (Addison-Wesley), providing practical and understandable examples that are useful to developers at any skill level.</p>
 

  Autore: Ginsburg Dan, Purnomo Budirijanto, Shreiner Dave (CON), Munshi Aaftab (CON)  
  Editore: Addison-Wesley Professional  
  Isbn: 032193388  
  EAN : 9780321933881  
  Data pub. 28 Feb 14  
  Collana: Addison-Wesley Professional (Paperback)  
  Classificazione:COMPUTERS  
  Pagine: 516  
  Prezzo: € 46,80  







 
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